Create Playable
Ad Variations
Without Code
Easily edit/replace text, images, and audio in your playable ads — no devs needed.
Main featuers
Edit
Localize
Preview
Export
Edit
Visual Edit
Change any picture, sound, or line of text right on the screen. Click an element, pick a new file or write new words, and watch the playable update—no code needed.

Localize
Localization
Switch the ad to any language in minutes. Type new text, change button labels, and the tool uses the same fonts already inside your playable, so everything still looks right.

Preview
Preview
See every change in real time. Play the ad in portrait or landscape mode, click through, hear the audio, and make sure it all works before you export.

Export
One click export
Press Export to get a package for your current ad network—or choose another network (Meta, Google, Unity, ironSource, and more) and download a file that’s ready to upload there, too.
Supported ad networks
Applovin
Ironsource

Unity

Mintegral

Use cases
Endless Asset Tweaks Stuck in the Dev Queue
Need to redesign or localize an existing playable? Press one button to pull every picture, sound, and line of text into a tidy pack. Swap art, copy, or voice-over right away, then hand the pack to your in-house or freelance dev. They drop it in and ship the new version the same day—no extra tickets, no long waits.
Slow Variant Tests
Copy a playable, tweak the headline, image, or CTA in seconds, and push the new version live. Run more tests each week, find winning ads faster, and hit your KPIs—all without writing code.
Updates Are Too Expensive
Use the editor to change art, text, and audio yourself. Redesign existing playables instead of paying to build new ones from scratch. Save money, move faster, and keep your lone developer focused on the game.
Client Changes Stack Up
Open a client’s playable, adjust the requested text or image, and send back an updated link the same day. Faster edits mean happier clients, better support quality, and room to handle more projects.
Asset Extraction Pain
Drop the client’s reference playable into the tool and it auto-extracts every needed image and sound. Start coding the new playable right away—no manual digging.
Pricing
Within a days, you'll receive your first playable ad for testing. We'll implement your feedback to optimize both player engagement and conversion rate.
10 Credits
$50
($5 per export)
Solo UA manager tinkering with 1-2 games.
70 Credits
$215
($3.07 per export)
Small studio iterating weekly.
340 Credits
$760
($2.24 per export)
Mid-size UA team running variants every day.
- 7-day money-back guarantee
Frequently Asked Questions
Yes, you will need to know how to build a game using Cocos Creator, which is a game engine similar to Unity. The key difference is that while Unity uses C#, Cocos Creator uses TypeScript, which is an object-oriented version of JavaScript. While some coding knowledge is required to use Cocos Creator, our plugin simplifies the process of converting your game into a playable ad. We also plan to release more tutorials in the future to help users get the most out of Cocos Creator and our plugin.
Our plugin supports a wide variety of game genres, from simple 2D games to more complex 3D games. Whether your game is a puzzle, action, or simulation, the plugin will help transform it into an engaging playable ad.
After the build is completed, you can simply open the HTML file to test your playable ad on your browser. Alternatively, you can use the AppLovin Playable Preview tool, which allows you to test your ad on mobile devices. Here’s the link to the tool: AppLovin Playable Preview Tool.