Responsibility
Responsive design As a developer creating playable ads, it’s important to understand your responsibilities, not just in terms of technical execution, but also in ensuring that the ad delivers a positive user experience, meets platform guidelines, and upholds ethical standards. Playable ads are a powerful tool for engaging users, and with that power comes the […]
Release notes
realease notes PlayBuild v1.0 – Launch of the plugin. Build to one inline html file. Convert images to base64. Simple library. Control panel Ad networks: Unity, Google, Facebook, Applovin, IronSource, Moloco, Mintegral, Tiktok, Liftoff. The product built via with this github repository that are MIT license.
Documentation FAQ
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Testing
testing Before publishing your playable ad, it’s essential to thoroughly test every aspect to ensure it functions correctly across different devices and environments. Testing helps identify potential issues with performance, compatibility, and user experience, ensuring a smooth experience for users when your ad goes live. Key Aspects to Test FunctionalityEnsure all interactive elements work as […]
Debugging
Debugging Debugging is an essential part of the development process when creating playable ads. Chrome’s Developer Tools and the use of console logs are two powerful tools to help you identify and fix issues in your code. Here’s how you can utilize them effectively. Chrome Developer Tools Chrome Developer Tools provide a suite of features […]
Assets optimization
Assets optimization Optimizing your assets is crucial for ensuring that your playable ad meets the file size limitations imposed by ad networks and performs efficiently across different devices. Below, we’ll cover best practices for image and audio optimization. Image Optimization To optimize your images for playable ads: Descale Images: Reduce the resolution of your images […]
InstallGame method
install game method The InstallGame method is part of the PlayBuild library and is essential for triggering the ad networks to open the app store and prompt users to download your game. How to Implement the InstallGame Method Ensure the Library is AddedFirst, make sure that you have added the PlayBuildLibrary.ts file to your asset […]
Get started
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Plugin UI
Plugin UI The PlayBuild plugin provides a simple and intuitive interface to help you manage the conversion of your Cocos Creator projects into playable ads. The UI is divided into two main tabs: General and Documentation. General Tab The General tab is where you set up the necessary details for your playable ad export. This […]
Guid
Guid In the following sections, we’ll cover how to use the PlayBuild plugin to convert your Cocos Creator projects into playable ads. You’ll learn how to set up the plugin, integrate the PlayBuildLibrary.ts file, and export your game in a format compatible with ad networks. We’ll also provide tips on optimizing your ads for performance […]